![]() ![]() Before you can use Game Center, you have to configure some things in the project and App Store Connect. Playing against yourself is fun, but it’s time to get connected with other people. Finally, the game scene is where all of the player facing gameplay happens. The menu scene takes care of presenting the game scene for now. The game model represents the game’s state and determines the gameplay logic, such as move validation. The main sections of the game that you’ll be working with are Models/GameModel.swift and the scenes in the Scenes group. The sample project is a complete local multiplayer game. After unzipping the downloaded materials, open Nine Knights.xcodeproj. Start by downloading the starter project using the Download Materials link at the top or bottom of this tutorial. The average length of a game is 5-30 minutes depending on the players’ skills. There are three phases of the game: placing, moving and flying. Nine Men’s Morris is a simple strategy game dating back to the Roman Empire. ![]() The game used in this tutorial is a Nine Men’s Morris clone named Nine Knights. In the end, you’ll have the foundations of how to integrate a multiplayer game with Game Center. You’ll learn about authentication with Game Center and how its turn-based mechanics work. In this tutorial, you’ll add a turn-based multiplayer system to an existing game. Although Apple has since scaled back Game Center and its integration with iOS, many games still use some of its features. Since its initial release, Apple has added turn-based gaming, player photos, friend suggestions, achievement points and challenges. In September 2010, Apple released the GameKit framework, which allows developers to create social multiplayer games without needing to develop a back end. ![]()
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